Combat Game Design
A combat prototype built in Unreal Engine 5, set in a post-apocalyptic city. I implemented weapon placement using skeletal mesh sockets and weapon-specific locomotion (idle, walk, run) in the Animation Blueprint, using State Machines, Blend Spaces and Linked Anim Layers, with Layered Blend per Bone and Aim Offsets for the upper body. I also implemented an inventory system with keyboard shortcuts for quick weapon and item switching, plus a HUD for health, stamina and ammo.