Gameplay engineer at Morphionix. A chaotic physics-based co-op platformer for Steam (Windows, launching November 2026): one or two players share a single tank, one driving and one aiming and firing, through military obstacle courses.
What I built
I owned the tank itself: a C++ controller on Chaos Physics tuned for precision platforming, and the shared control scheme that splits driving from aiming and firing (with a solo mode covering both). I built the online co-op layer with replicated physics, turret and firing state, alongside local co-op, full controller support and Enhanced Input remapping. Enemy tanks and turrets run on Behavior Trees and AI Perception with targeting, firing patterns and line-of-sight checks. Hazards, checkpoints, respawns and destructible obstacles are data-driven through Data Assets so designers tune levels without engineering, and I profiled with Unreal Insights to hold 60 FPS on PC.