Combat Third Person AI
Created a sophisticated combat AI for a third-person game using Unreal Engine 5.
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I'm a software developer specializing in Gameplay Systems, Computer Graphics and Computer Vision. I'm currently based in India and hold a post-graduate degree in Computer Science — Graphics and Vision technologies from Trinity College Dublin. I have gained diverse experience using C/C++ and Unity across various immersive technologies with organizations like Viga Studios, Modelworks Studios, FEV, and A2.AI.
I love engaging with new technologies, people and challenges — it's the fuel for my continuous learning and growth. My expertise spans Physics, Rendering Algorithms, Image Processing, and neural network development.
Always eager for innovative projects and exciting opportunities, so don't hesitate to get in touch.
Created a sophisticated combat AI for a third-person game using Unreal Engine 5.
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Implemented facial animation in C++ using Blendshapes.
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Avataar + Salsa LipSync + OpenAI TTS.
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The pipeline extracts 3D poses from 2D frame sequences using Microsoft's 3D convolutional GAN architecture (2020).
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Created a YouTube tutorial based on LearnOpenGL's Image-Based Lighting environment.
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An interactive quiz game built using ARCore SDK in Unity.
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