I'm a software developer specialization in Computer Graphics and Image Processing. I'm currently based in INDIA and hold an MSc in Computer Science AR/VR (Graphics and Vision technologies) from Trinity College Dublin. I have gained diverse experience using C/C++ and Unity across different sectors RealTime Filmmaking, embedded, and windows applications with organizations like Viga Studios, Modelworks Studios, FEV.
I love engaging with new technologies, people and challenges - it's the fuel for my continous learning and growth. My expertise spans Game Physics, Rendering Algorithms, Image Processing, and neural network development.
Always eager for innovative projects and exciting opportunities, so don't hestitate to get in touch.
I have implemented RayTracing using GLADWalnut. See (C/C++) source.
I have implemented facial animation using Blendshapes. See (C/C++) source.
I created an Image-Based Lighting environment based on the implementation here.
I created a small demo for showing the Transmittance Effects in graphics rendering pipeline (OpenGL). The transmittance effects include Reflection, Refraction, Chromatic Abberation and Fresnel Effects. See (C/C++) source.
Worked on a freelance project, created a small Unity Game called Bouncy. See (C#) source.
An interactive kids game build using ARCore SDK in Unity. A puzzle game where the bunny has to reach the carrot farm by solving quiz. See (C#) source.
The objective of this project was to estimate the keypoints on the hands and analyze the hand gestures using Optical Flow.
At Viga Interactive, we created a pipeline that helps animators to extract the 3D poses from videos. The pipeline includes 2D Pose Estimation and conversion of 2D to 3D latent space.
Description for Project 1. View Source
Description for Project 4. View Source
Description for Project 7. View Source
Description for Project 8. View Source